| 2010 | 2012 |
|---|---|
| # WCA Regulations 2012 The WCA Regulations are supplemented by the WCA Guidelines. To make the Regulations and Guidelines easier to read we use "he" where the reader should read "she or he". The use of the words "must", "must not", "shall", "shall not", "should", "should not" and "may" comply with RFC 2119. | |
| Article 1: Officials | Article 1: Officials |
| 1a) A competition must have the following officials: an organisation team (with one or more members), a WCA delegate, a main judge per event, judges, scramblers and score takers. | 1a) A competition must include a WCA Delegate and an organisation team (consisting of one or more individuals) with the following officials: judges, scramblers and score takers. |
| 1b) The organisation team of a competition is responsible for: | 1b) The organisation team of a competition is responsible for logistics before and during the competition. |
| 1b1) Making all arrangements before and during the competition. | |
| 1b2) Making a printed or electronic version of the WCA regulations available at the competition. | |
| 1c) The WCA delegate for a competition is responsible for: | 1c) The WCA Delegate may delegate responsibilities to other members of the organisation team, but is ultimately accountable for how these responsibilities are carried out. The WCA Delegate for a competition is responsible for: |
| 1c1) Reporting to the WCA Board about whether the full WCA regulations were followed during the competition. Reports must be available within one week after the competition. | 1c1) Reporting to the WCA Board regarding adherence to WCA Regulations during the competition, the overall course of the competition, and any incidents. The report must be submitted to the WCA Board within one week of the competition date. |
| 1c2) Reporting to the WCA Board about the overall course of the competition, and about incidents. Reports must be available within one week after the competition. | |
| 1c3) Sending the competition results to the WCA Board. Results should be available at the end of the last day of the competition. | 1c3) Sending the competition results to the WCA Results Team. |
| 1c3a) All scramble sequences used during a competition must be sent with the results of the competition. | |
| 1c3b) Scramble sequences must be labelled with the events, rounds, and heats for which they were used. | |
| 1c4) Sending corrections to the competition results to the WCA Board. Corrections should be available within one week after the competition. | 1c4) Sending corrections to the competition results to the WCA Board. |
| 1c5) Advising the other officials when needed. | 1c5) Advising the other officials where necessary. |
| 1c6) Approving all events and event formats of a competition, before the competition starts and when changes are needed during the competition. | 1c6) Approving all events and round formats of a competition, before the competition starts, and if changes are required during the competition. |
| 1c7) Decisions on disqualification of a competitor for the competition, as described in other articles. | 1c7) Decisions about disqualifying competitors during the competition. |
| 1c8) Providing the scrambles. | 1c8) Providing the scramble sequences. |
| 1c9) Decisions about changes to the scheduled times of rounds. In cases of such changes, a clear announcement must be made to all competitors. | |
| 1c10) Making a copy of the WCA Regulations available at the competition. | |
| 1d) Each event must have one main judge. The main judge for an event is responsible for: | |
| 1d1) Making sure that the regulations are followed. | |
| 1d2) Decisions on disqualification of a competitor for an event, as described in other articles. | |
| 1d3) Decisions on starting a round later or earlier than scheduled. In case of changes in the time schedule, there should be a clear announcement to all competitors. | |
| 1e) Each event must have one or more judges. | 1e) Each event must have one or more judges. |
| 1e1) A judge for an event is responsible for executing the procedures of the event. | 1e1) A judge is responsible for executing the procedures of the event. |
| 1e1a) A judge may judge multiple competitors simultaneously at the discretion of the Delegate, as long as the judge is able ensure that all WCA Regulations are followed at all times. | |
| 1e2) All competitors should be available for judging, if needed by organisation team. Penalty: disqualification of the competitor for the competition. | 1e2) Each competitor shall be available for judging, if needed by organisation team. Penalty: disqualification from the competition. |
| 1f) Each event (except for puzzles that are not scrambled) must have one or more scramblers. | 1f) Each event must have one or more scramblers. Exception: puzzles that are not scrambled |
| 1f1) A scrambler for an event is responsible for applying the scramble sequences to the puzzles. | 1f1) A scrambler applies scramble sequences to prepare solved puzzles for attempts. |
| 1f2) All competitors should be available for scrambling, if needed by organisation team. Penalty: disqualification of the competitor for the competition. | 1f2) Each competitor shall be available for scrambling, if needed by organisation team. Penalty: disqualification from the competition. |
| 1g) Each event must have one or more score takers. | 1g) Each event must have one or more score takers. |
| 1g1) A score taker for an event is responsible for registering the event results. | 1g1) A score taker is responsible for compiling results. |
| 1g2) Changes to the score sheets must only be made with consent of the main judge. | 1g2) Any change to the result on a score sheet must be made the discretion of the WCA Delegate. |
| 1h) Competitors can be divided into groups to handle large events or to enable competitors to help with scrambling or judging. | 1h) Competitors in the same round of an event may be divided into heats. |
| 1h1) Competing judges/scramblers for a round must not judge or scramble in their own group, until after they have completed all their solves for the round. | 1h1) Scramblers for a round must not scramble for competitors in their own heat before they have finished all of their attempts for the round. Scramblers and judges must not see or judge any scrambles from their heat that they have not attempted yet. |
| 1h2) Groups must have different scramble sequences. | 1h2) Competitors in the same heat must use the same scramble sequences. Different heats must use different scramble sequences. |
| 1i) The WCA delegate (before the competition starts) and main judge (before the event starts) must be announced to the competitors. | |
| 1j) All officials may compete in the competition, but a main judge for an event must not compete in the event unless the WCA delegate is also the main judge. | 1j) All officials may compete in the competition. |
| 1k) Officials can have several roles combined (organisation team, WCA delegate, main judge, judge, score taker, scrambler). | 1k) Officials may serve multiple roles (e.g. organisation team, WCA Delegate, judge, score taker, scrambler). |
| Article 2: Competitors | Article 2: Competitors |
| 2a) Any person may be a competitor during a competition, if he: | 2a) Any person may compete in a WCA competition if he: |
| 2a1) accepts the WCA regulations; | 2a1) Complies with WCA Regulations. |
| 2a2) meets the competition requirements, which must be clearly announced before the competition; | 2a2) Meets the competition requirements, which must be clearly announced before the competition. |
| 2a3) is not suspended by WCA Board. | 2a3) Is not suspended by WCA Board. |
| 2b) Competitors younger than 18 must first ask their parent(s)/guardian(s) for permission. | 2b) Competitors below the age of 18 must obtain consent from their parent(s)/guardian(s) to register and compete. |
| 2c) Registrants must provide all required information (at least: name, country, date of birth, gender, contact information, selected events) for their registration to be considered complete. | 2c) Competitors shall register by providing all information required by the organisation team (including: name, country, date of birth, gender, contact information, selected events). |
| 2c1) A competitor shall not be eligible to compete without a completed registration, as determined by the organisation team. | |
| 2d) All information (except: name, country, date of birth, gender, selected events and competition results) must be used for the competition only, and may only be given to other organisations/persons after permission from the competitor. | 2d) A competitor's name, country, gender, and competition results are considered public information. All other personal information is considered confidential, and must not be disclosed to outside organisations/persons without the consent of the competitor. |
| 2e) Competitors must be able to show a passport/id-card during registration at the location to prove their identity. | 2e) Competitors must represent a country of which they hold citizenship. The WCA Delegate should verify citizenship standing by means of documents (e.g. a passport). If a competitor is found ineligible to represent the country under which they have registered, the competitor may be disqualified retroactively and/or suspended, at the discretion of the WCA Board. |
| 2e1) Competitors may represent the country that they have the nationality of. | 2e1) The eligible countries are defined by the Wikipedia article "List of sovereign states" ("UN member states and observer states" and "Other states"). |
| 2e1a) The eligible countries are defined by Wikipedia List of sovereign states ("Internationally recognized sovereign states" and "Other states"). | |
| 2e2) Competitors with more than one nationality may change representing a country in their first competition of a calendar year. | 2e2) Competitors with updates to their citizenship status may change their country of representation in their first competition of a calendar year. |
| 2f) Competitors must obey venue regulations and conduct themselves in a manner considerate of others at all times during the competition and while at the competition venue. | 2f) Competitors must obey venue rules and conduct themselves in a considerate manner. |
| 2g) Competitors must remain quiet when inside the designated competition area. Talking is permitted, but must be kept at a reasonable level, and away from those competing. | 2g) Competitors must remain quiet when inside the designated competition area. Talking is permitted, but must be kept at a reasonable level, and away from competitors who are actively competing. |
| 2h) Competitors must be fully dressed. Competitors may dress in jeans, pants, shorts, slacks, skirts, foot-wear, T-shirts or dress shirts. Hats may be worn. Clothes must not display vulgar language or have inappropriate pictures. | 2h) Competitors shall be fully dressed while in the competition venue. At the discretion of the Delegate, competitors may be disqualified from the competition for inappropriate clothing. |
| 2i) While competing, competitors must not use sound equipment, other electronic equipment (like walkmans, dictaphones or additional lighting). | 2i) While competing, competitors must not use sound or other electronic equipment (e.g. cell phones, MP3 players, dictaphones, additional lighting). |
| 2j) Disqualification of a competitor for an event may be enforced by the main judge of an event if a competitor fails to show up in time for a round of an event. | 2j) The WCA Delegate may disqualify a competitor from a specific event. |
| 2j1) If a competitor is disqualified from an event for any reason, he is not eligible for any more attempts in the event. | |
| 2j2) If a competitor is disqualified during the course of an event, his earlier results shall remain valid. Exception: cheating or defrauding (see Regulation 2k2a). | |
| 2k) Disqualification of a competitor for a competition may be enforced by the WCA delegate for the following reasons: | 2k) The WCA Delegate may disqualify a competitor from the competition (i.e. from all events of the competition) if the competitor: |
| 2k1) competitor fails to show up in time for registration for the competition; | 2k1) Fails to check in or register in time for the competition. |
| 2k2) competitor is suspect of cheating or defrauding the officials during the competition; | 2k2) Is suspected of cheating or defrauding the officials during the competition. |
| 2k2a) The WCA Delegate may disqualify any suspected results. | |
| 2k3) competitor behaves in a way that is unlawful, violent or indecent, or intentionally damages venue facilities or anyone's personal property within the venue; | 2k3) Behaves in a way that is unlawful, violent or indecent; or intentionally damages venue facilities or personal property within the venue. |
| 2k4) competitor interferes or becomes a blatant distraction to others during the competition; | 2k4) Interferes with, or distracts others during, the competition. |
| 2k5) competitor refuses to abide by any of the WCA regulations during the competition. | 2k5) Fails to abide by WCA Regulations during the competition. |
| 2k6) The WCA Board may temporarily suspend a competitor, if the WCA Board decides that the competitor discredits the community by behaviour described in article 2k2, 2k3, 2k4 or 2k5. | |
| 2l) Disqualification occurs immediately or after warning based on the nature of the infraction. | 2l) A competitor may be disqualified immediately, or after a warning, depending on the nature and severity of the infraction. |
| 2m) Competitors are not eligible for any refund of any expenses they incurred to be part of the competition as a result of disqualification. | 2m) A disqualified competitor is not eligible for the refund of any expenses due to participating in the competition. |
| 2n) Competitors may dispute a ruling in verbal form to the WCA delegate. | 2n) Competitors may verbally dispute a ruling to the WCA Delegate. |
| 2o) Disputes are only possible during the competition, within 30 minutes after the disputed incident happened, and before the next round of the event has started. | 2o) Disputes are only permitted during the competition, within 30 minutes after the disputed incident happened and before the beginning of the next round of the event. |
| 2p) The dispute must be handled by the WCA delegate before the next round of the event has started. | 2p) The WCA Delegate must resolve the dispute before the beginning of the next round of the event. |
| 2q) Disputes are only possible within the parameters of the discretion of the organisation team. No disputes are possible regarding the WCA regulations. | |
| 2r) The competitor must accept the final ruling of the WCA delegate. Penalty: disqualification of the competitor for the competition. | 2r) The competitor must accept all final rulings of the WCA Delegate. Penalty: disqualification from the competition. |
| 2s) Exceptions for documented disabilities: | |
| 2s1) For competitors with hearing disabilities, judges may replace the vocal instructions with hand signals. | 2s1) For competitors with hearing disabilities, judges may replace the vocal instructions with hand signals. |
| 2s2) For competitors with physical disabilities, judges may give help with starting and stopping the timer. | 2s2) For competitors with physical disabilities, judges may assist with starting and stopping the timer. |
| 2s3) Competitors with other disabilities that may prevent them from abiding by one or more WCA Regulations may request special accommodations with the WCA Delegate. | |
| 2t) Before the competition all competitors should make themselves familiar with the WCA regulations. | 2t) Each competitor must be familiar with and understand the WCA Regulations before the competition. |
| Article 3: Puzzles | Article 3: Puzzles |
| 3a) Competitors must bring and use their own puzzles. Competitors may borrow puzzles from other competitors, although both competitors must be ready to compete when they are called for to do so. | 3a) Competitors must provide their own puzzles for the competition. |
| 3a1) Competitors must be present and ready to compete when they are called to compete for a round. Penalty: disqualification from the event. | |
| 3b) Puzzles must be in reasonable working order, so that normal scrambling is possible. | 3b) Puzzles must be fully operational, such that normal scrambling is possible. |
| 3c) Competitors must use any colour scheme for cube puzzles, as long as the puzzles show one colour per face in solved state. For other puzzles competitors must use any variation that has the same moves, positions and solutions as the original puzzle. | 3c) Polyhedral puzzles must use a colour scheme with one colour per face in the solved state. Each puzzle variation must have moves, states and solutions functionally identical to the original puzzle. |
| 3d) Puzzles must either have coloured stickers, coloured tiles, textures or painted colours. | 3d) Puzzles must have coloured stickers, coloured tiles, or painted/printed colours. |
| 3d1) Puzzles using textures must have different colours on each face to aid in scrambling and judging. | 3d1) Exception: Competitors with a medically documented visual disability may use textured puzzles with different textures on different faces. Textures/patterns must be uniform per face. Each face should have a distinct colours, to aid in scrambling and judging. |
| 3e) The colours of puzzles must be solid, the same per colour, and clearly distinct from other colours. | 3e) The colours of puzzles must be solid, with one uniform colour per face. Each colour on the puzzle must be clearly distinct from the other colours. |
| 3e1) The stickers/tiles/textures/paint may show an image (in one colour), as long as all stickers/tiles/textures/paint of a colour have the image and the same image. | |
| 3f) Stickers/tiles/textures/paint must not be thicker than 1.5 mm, or the generally available thickness for non cube puzzles. | 3f) Stickers/tiles/textures/paint must not be thicker than 1.5 mm, or the generally available thickness for non-cube puzzles. |
| 3g) Puzzles may be made smoother internally by sanding or using any lubricant. | 3g) Puzzles may be refined internally by sanding or lubricating. |
| 3h) No modifications are allowed that enhance the basic concept of a puzzle. Some examples of enhancing the basic concept are: new moves are possible, normal moves are impossible, more pieces are visible, colours on the backside of the puzzle are visible, moves are done automatically, more or other solved states. | 3h) Modifications that enhance the basic concept of a puzzle are not permitted. |
| 3i) Any modifications to a puzzle that result in poor performance or results by a competitor are not grounds for additional attempts in an event. | 3i) "Pillowed" and other modified versions of puzzles are permitted only if the modification does not make any additional information available to the competitor (e.g. identity of pieces), as compared to an unmodified version of the same puzzle. |
| 3i1) Exception: Pillowed 7x7x7 cubes are permitted. | |
| 3i2) "Stickerless" cubes, and other cubes whose face colours are visible inside the cube, are not permitted. | |
| 3j) Puzzles must be clean and must not have any markings, elevated pieces, damages, or other differences that distinguish one piece from a similar piece. | 3j) Any modifications to a puzzle that result in poor performance by a competitor are not grounds for additional attempts. |
| 3k) Puzzles must be approved by a judge before use in the competition. | 3k) Puzzles must be clean, and must not have any markings, elevated pieces, damage, or other differences that distinguish any piece from a similar piece. |
| 3l) Cube puzzles must have at most one logo. For Rubik's Cube or bigger cube puzzles the logo must be placed on one of the centre pieces. | 3l) Puzzles must be approved by the WCA Delegate before use in the competition. |
| 3l1) Colourless logos (max. 1 logo per colour) that are engraved are not considered as logos. | |
| 3m) All puzzle and puzzle part brands are allowed, as long as the puzzles comply with the other WCA regulations. | 3m) Cube puzzles must have at most one logo. For the Rubik's Cube or bigger cube puzzles the logo must be placed on one of the centre pieces. |
| 3m1) Colourless engravings (max. 1 per colour) are not considered logos. | |
| 3n) All brands of puzzles and puzzle parts are permitted, as long as the puzzles comply with all WCA Regulations. | |
| Article 4: Scrambling | Article 4: Scrambling |
| 4a) A scrambler must apply the scramble sequences. | 4a) A scrambler applies scramble sequences to the puzzles. |
| 4b) Puzzles must be scrambled using a computer-generated random scramble sequence or scrambled position, that must be kept secret for all but the scramblers. | 4b) Puzzles must be scrambled using computer-generated random scramble sequences. |
| 4b1) Generated scrambles must not be inspected before the competition, and must not be filtered or selected in any way by the WCA Delegate. | |
| 4b2) Scramble sequences for a round must be available only to the WCA Delegate and the scramblers for the event, until the end of the round. | |
| 4c) Standard metric for scrambling and solving is Half Turn Metric (See Article 12). | |
| 4d) Cube puzzles must be scrambled with the white (or the lightest colour by default) face on top and green (or the darkest adjacent face by default) on the front. | 4d) Scrambling orientation: |
| 4d1) Cube puzzles and Megaminx shall be scrambled with the white face (if not possible, then the lightest face) on top and the green face (if not possible, then the darkest adjacent face) on the front. | |
| 4d2) Pyraminx shall be scrambled with the yellow face (if not possible, then the lightest face) on bottom and the green face (if not possible, then the darkest adjacent face) on the front. | |
| 4d3) Square-1 shall be scrambled with the darker colour on front (out of the 2 possible scrambling orientations). | |
| 4e) Competitors must solve the same scramble sequences or scrambled positions per group of competitors. | |
| 4f) The number of moves to scramble a puzzle must be: Puzzle - Scramble length (Half Turn Metric) Program 2x2x2 Cube - Random position - Scramble program Rubik's Cube - Random position - Cube Explorer version 4.30 or higher 4x4x4 Cube - 40 moves - Scramble program 5x5x5 Cube - 60 moves - Scramble program 6x6x6 Cube - 80 moves - Scramble program If scrambled position differs from executed scramble WCA delegate decides whether rescramble is necessary. 7x7x7 Cube - 100 moves - Scramble program If scrambled position differs from executed scramble WCA delegate decides whether rescramble is necessary. Clock - Random position with random pin positions at the end - Scramble program Megaminx - 70 moves - Scramble program Square-1 - 40 moves - Scramble program Pyraminx - Random position - Scramble program Other puzzles - Available on request. - All scramble programs kindly provided by Jaap Scherphuis (all puzzles), Syoji Takamatsu (Pyraminx), Lucas Garron (Pyraminx), Michael Gottlieb (Pyraminx, Square-1), Tom van der Zanden (2x2x2), Conrad Rider (2x2x2), Clément Gallet and Stefan Pochmann (Megaminx) and Herbert Kociemba (Rubik's Cube). All scramble programs (except Cube Explorer) in a zipped file. | 4f) Competition scramble sequences must be generated using the current official version of the official WCA scramble program (available via the WCA website). |
| Article 5: Puzzle Defects | Article 5: Puzzle Defects |
| 5a) Puzzle defects are defects of puzzles, like: pieces popping, wires breaking, screws/caps/stickers falling off. | 5a) Examples of puzzle defects include: popped pieces, broken wires, pieces twisted in place, and detached screws/caps/stickers. |
| 5b) If a puzzle defect occurs, the competitor may choose to continue the solve (before or after repairing the defect) or choose to stop the solve. | 5b) If a puzzle defect occurs during an attempt, the competitor may choose to repair the defect and continue the attempt, or to stop the attempt. |
| 5b1) If a competitor chooses to repair the puzzle, then he must only repair the defective pieces, and must not use pieces of other puzzles. Penalty: disqualification of the solve. | 5b1) If a competitor chooses to repair the puzzle, he must repair only the defective pieces. Tools and/or pieces of other puzzles must not be used to repair the original puzzle. Penalty: disqualification of the attempt (DNF). |
| 5b2) During the repairing of the puzzle, the competitor must not intentionally make the position easier to solve than before the defect. Penalty: disqualification of the solve. | 5b2) Any repair to a puzzle must not give the competitor any advantage in solving the puzzle. Penalty: disqualification of the attempt (DNF). |
| 5b3) If after repairing the puzzle, but still during the solve, the competitor notices that the puzzle is unsolvable, he may disassemble and assemble max. 4 pieces to make the puzzle solvable again. | 5b3) Permitted repairs: |
| 5b3a) If any pieces have fallen out or moved out of place, the competitor may place them back. | |
| 5b3b) If, after repairing the puzzle but before the end of the attempt, the competitor finds that the puzzle is unsolvable, he may disassemble and reassemble a maximum of 4 pieces to make the puzzle solvable. | |
| 5b3c) If the puzzle is unsolvable, and can be made solvable by rotating a single corner piece, the competitor may correct the corner piece by twisting it in place without disassembling the puzzle. | |
| 5b4) For blindfolded events a puzzle defect may only be repaired during the solving, and must be done blindfolded. Penalty: disqualification of the solve. | 5b4) During blindfolded events, a puzzle defect must be repaired during the attempt, and all repairs must be performed blindfolded. Penalty: disqualification of the attempt (DNF). |
| 5b5) If, after the solve, non functional parts of the puzzle are still defect (like a centre cap of a cube) or not fully rotated (like a 5x5x5 centre piece twisted in its spot), but the puzzle is otherwise unambiguously solved, the puzzle is considered solved. (discretion of the main judge) | 5b5) If parts of the puzzle are still defective or not fully placed at the end of the attempt, the result shall be recorded as the worst state obtainable by reassembling the puzzle. |
| 5c) If a competitor has a puzzle defect, this does not give him the right to an extra attempt. | 5c) If a competitor has a puzzle defect, this does not give him the right to an extra attempt. |
| Article 6: Awards/prizes/honours | |
| 6a) Awards, prizes or honours may be given to competitors according to the announcement of the competition. | |
| 6b) Competitors should attend the winner's ceremony to be eligible for awards/prizes/honours. | |
| 6b1) The winner's ceremony should be held in the competition venue, within one hour after the end of the last event. | |
| 6c) Winners of awards, prizes or honours should be prepared to talk to journalists or any media covering the competition. | |
| 6d) Organisation teams of competitions should have (at least) certificates for all category winners, signed by the leader of the organisation team and by the WCA delegate. | |
| Article 7: Environment | Article 7: Environment |
| 7a) Competitions may be held on any location, inside or outside. | 7a) A competition may be held at any location, indoors or outdoors. |
| 7b) Audience should be at least 1.50 meter away from the competitors. | 7b) Spectators must remain at least 1.5 metres away from the competition stage when it is in use. |
| 7c) Lighting of the competition area needs special attention, with preferably white light, so that competitors can easily distinguish the colours of puzzles. | 7c) Lighting of the competition area must be given special attention. Lighting should be neutral, such that competitors can easily differentiate among the colours on the puzzles. |
| 7d) The temperature of the competition area should preferably be 21 to 25 degrees Celsius. | |
| 7e) The competition area must be smoke-free, and should have a reasonable noise level. | 7e) The competition area must be smoke-free, and must have a reasonable noise-level. |
| 7f) The timer must be placed directly (no objects underneath it) on a table, desk or console that suits solving while standing. For Solving With Feet the timer must be placed directly on the floor. | 7f) Solving station: |
| 7f1) Definitions: | |
| 7f1a) Stackmat: The Speedstacks Stackmat timer and a full-size compatible mat. | |
| 7f1b) Mat: The mat of the Stackmat. | |
| 7f1c) Timer: The timer of the Stackmat. | |
| 7f1d) Surface: The flat surface on which the Stackmat has been placed. The mat is considered a part of the surface. The timer is not considered a part of the surface. | |
| 7f2) The timer must be attached to the mat and placed directly on the table, desk or other suitable console, with the timer on the side of the mat nearest to the competitor. The mat must be placed flush against the surface of the table. | |
| 7f2a) Exception: For Solving With Feet, the timer must be placed directly on the floor. The timer device may be placed on the side of the mat farthest from the competitor. | |
| 7g) Competitors must solve while sitting or standing. | |
| 7h) The competition area must have a competitors area. | 7h) The competition area must have a Competitors Area. |
| 7h1) Competitors (or a group of competitors) who have been called to compete - and only those competitors - must stay in the competitors area until they finished all solves of the round. | 7h1) The organisation team may require that a competitor who has been called to compete must remain within the Competitors Area until he has finished all of his attempts for the round. |
| 7h2) For blindfolded solving the competitors in the competitors area should not be able to see the puzzles of the competitors on stage. | |
| 7h3) Competitors in the competitors area must not communicate to each other about the scrambled positions of the puzzles for the round in progress. | 7h3) Competitors in the Competitors Area must not communicate with each other about the scrambled states of the puzzles of the round in progress. Penalty: disqualification of the competitor from the event, at the discretion of the WCA Delegate. |
| Article 8: Competitions | Article 8: Competitions |
| 8a) Guidelines for a competition to become official according to the WCA: | 8a) An official WCA competition must: |
| 8a1) The WCA Board must approve the competition. | 8a1) Be approved by the WCA Board. |
| 8a2) The WCA regulations must be followed. | 8a2) Follow the WCA Regulations. |
| 8a3) There must be a WCA delegate (appointed by WCA Board) attending the competition. | 8a3) Have a designated WCA Delegate in attendance. |
| 8a4) The competition must be clearly announced, and should be announced at least a month before the competition starts. | 8a4) Be announced on the WCA website at least two weeks before the beginning of the competition. |
| 8a5) The competition should have at least 12 competitors. | |
| 8a6) The competition must be accessible for the public. | 8a6) Be publicly accessible. |
| 8a7) The authentic Speedstacks Stackmat timer (at least Generation 2) must be used for time measurement. | 8a7) Use the authentic Speed Stacks Stackmat timer (Generation 2 or Pro) for time measurement. |
| 8a8) Be open to all who wish to compete. Restrictions must be approved by the WCA Board and clearly when the competition is announced. | |
| 8b) An open competition is open to anyone. | |
| 8c) A closed competition may be open (courtesy of WCA Board) to: - persons with a specific nationality No other distinctions are allowed to declare a competition closed. | |
| 8d) Competitions may have time limits per round of an event, to make sure that the time schedule can be followed. | |
| 8f) If the WCA regulations are not followed correctly during a competition, then the WCA Board may declare the competition, specific events or specific solves unofficial. | 8f) If WCA Regulations are not correctly observed during a competition, the WCA Board may disqualify affected attempts. |
| Article 9: Events | Article 9: Events |
| 9a) The puzzles for which competitions are governed by the WCA are: - all puzzles labelled as Rubik puzzles; - all other puzzles that are played by twisting the sides, so called 'Twisty puzzles'. | 9a) The WCA governs competitions for: |
| 9a1) Puzzles known as Rubik's puzzles. | |
| 9a2) Other puzzles that are manipulated by twisting the sides, commonly known as "twisty puzzles". | |
| 9b) Official speed solving events and formats of WCA are: Event - Possible formats - Preferred format for finals Rubik's Cube - 'Best of x', 'Average of 5' - 'Average of 5' 2x2x2 Cube - 'Best of x', 'Average of 5' - 'Average of 5' 4x4x4 Cube - 'Best of x', 'Average of 5' - 'Average of 5' 5x5x5 Cube - 'Best of x', 'Average of 5' - 'Average of 5' 6x6x6 Cube - 'Best of x', 'Mean of 3' - 'Mean of 3' 7x7x7 Cube - 'Best of x', 'Mean of 3' - 'Mean of 3' Clock - 'Best of x', 'Average of 5' - 'Average of 5' Magic - 'Best of x', 'Average of 5' - 'Average of 5' Master Magic - 'Best of x', 'Average of 5' - 'Average of 5' Megaminx - 'Best of x', 'Average of 5' - 'Average of 5' Pyraminx - 'Best of x', 'Average of 5' - 'Average of 5' Square-1 - 'Best of x', 'Average of 5' - 'Average of 5' | 9b) The official puzzles and event formats of the WCA are: |
| 9b1) Rubik's Cube, 2x2x2 Cube, 4x4x4 Cube, 5x5x5 Cube, Clock, Magic, Master Magic, Megaminx, Pyraminx, Square-1, and Rubik's Cube: One-Handed. | |
| 9b1a) Competition formats for these events are: "Best of X" (where X is 1, 2, or 3), and "Average of 5". | |
| 9b2) Rubik's Cube: With Feet, 6x6x6 Cube, and 7x7x7 Cube. | |
| 9b2a) Competition formats for these events are: "Best of X" (where X is 1, 2, or 3) and "Mean of 3". | |
| 9b3) Rubik's Cube: Fewest Moves, Rubik's Cube: Blindfolded, 4x4x4 Cube: Blindfolded, 5x5x5 Cube: Blindfolded, and Rubik's Cube: Multiple Blindfolded. | |
| 9b3a) Competition formats for these events are: "Best of X" (where X is 1, 2, or 3). | |
| 9c) Official special events and formats of WCA are limited to Rubik's Cube: Event - Possible formats - Preferred format for finals Rubik's Cube: One-handed - 'Best of x', 'Average of 5' - 'Average of 5' Rubik's Cube: With Feet - 'Best of x', 'Mean of 3' - 'Best of x' Rubik's Cube: Fewest moves - 'Best of x' - 'Best of x' | |
| 9d) Official blindfolded events and formats of WCA are limited to Rubik's, 4x4x4 and 5x5x5 Cube: Event - Possible formats - Preferred format for finals Rubik's Cube: Blindfolded - 'Best of x' - 'Best of x' 4x4x4 Cube: Blindfolded - 'Best of x' - 'Best of x' 5x5x5 Cube: Blindfolded - 'Best of x' - 'Best of x' Rubik's Cube: Multiple Blindfolded - 'Best of x' - 'Best of x' | |
| 9e) New official events may be added each calendar year, and existing official events may be removed. | 9e) New official events may be added, and existing official events removed, each calendar year. |
| 9e1) The decision to add or remove an event is made by the WCA Board, based on feedback by the community. | 9e1) The decision to add or remove an event is made by the WCA Board, based on feedback from the WCA Delegates and the community at large. |
| 9e4) Other events may be held during a competition, but will be unofficial and therefore not part of the official results of the competition. | |
| 9f) The results of a round are measured as follows: | 9f) The results of a round are measured as follows: |
| 9f1) All timed results under 10 minutes, and corresponding averages/means are measured in hundredths of a second, with averages/means rounded to the nearest hundredth of a second (x.004 becomes x.00, x.005 becomes x.01). | 9f1) All timed results under 10 minutes are measured and rounded down to the nearest hundredth of a second. All timed averages and means under 10 minutes are measured and rounded to the nearest hundredth of a second. |
| 9f2) All timed results over 10 minutes, and corresponding averages/means are measured in seconds, with averages/means rounded to the nearest second (x.4 becomes x, x.5 becomes x+1). | 9f2) All timed results, averages, and means over 10 minutes are measured and rounded to the nearest second (e.g. x.4 becomes x, x.5 becomes x+1). |
| 9f3) All counted results and averages/means are measured in natural numbers, with averages/means rounded to the nearest tenth (x.04 becomes x.0, x.05 becomes x.1). | |
| 9f4) DNF (Did Not Finish) is the result if the solve was disqualified or unfinished. | 9f4) The result of an attempt is recorded as DNF (Did Not Finish) if the attempt is disqualified or unsolved/unfinished. |
| 9f5) DNS (Did Not Start) is the result if a competitor skipped an attempt in a round. | 9f5) The result of an attempt is recorded as DNS (Did Not Start) if the competitor is eligible for an attempt but declines it. |
| 9f6) In 'Best of x' rounds competitors get x (<= 3) attempts, with the best attempt counting. There may be a combined time limit, example: 30 minutes for 'Best of 1' or 'Best of 2'. | 9f6) For "Best of X" rounds, each competitors is allotted X attempts. The best result of these attempts shall count for the competitor's ranking in the round. |
| 9f7) In 'Best of x' rounds a DNF or DNS is the worst result of a competitor, if all results are DNF and/or DNS the best result of the competitor is DNF. | 9f7) For "Best of X" rounds, a DNF or DNS is the worst possible result. |
| 9f8) In 'Average of 5' rounds competitors get 5 attempts. Of these 5 attempts, the best and worst attempt are removed, with the mean of the remaining 3 attempts counting. | 9f8) For "Average of 5" rounds, competitors are allotted 5 attempts. Of these 5 attempts, the best and worst attempts shall be removed, and the arithmetic mean of the remaining 3 attempts shall count for the competitor's ranking in the round. |
| 9f9) In 'Average of 5' rounds one DNF or DNS is counted as the worst result, with more than one DNF and/or DNS the average is DNF. | 9f9) For "Average of 5" rounds, one DNF or DNS is permitted to count as the competitor's worst result of the round. If a competitor receives more than one DNF and/or DNS in the round, his average score for the round is DNF. |
| 9f10) In 'Mean of 3' rounds competitors get 3 attempts, with the mean of the 3 attempts counting. | 9f10) For "Mean of 3" rounds competitors are allotted 3 attempts. The arithmetic mean of the 3 attempts shall count for the competitor's ranking in the round. |
| 9f11) In 'Mean of 3' rounds if the competitor has at least one DNF or DNS the mean is DNF. | 9f11) For "Mean of 3" rounds, if the competitor scores at least one DNF or DNS, his average score for the round is DNF. |
| 9f12) In 'Best of x' rounds the order in the results is based on the best result per competitor, with lower meaning better. | 9f12) For "Best of X" rounds, rankings are assessed based on the best result per competitor. The following shall be used to compare results: |
| 9f12a) For timed results, "better" is defined as the shorter time. | |
| 9f12b) For Fewest Moves Solving, "better" is defined as the shorter solution length. | |
| 9f12c) For Multiple Blindfolded Solving, rankings are assessed based on number of puzzles solved minus the number of puzzles not solved, where a greater difference is better. If the difference is less than 0, the attempt is considered unsolved (DNF). If competitors achieve the same result, rankings shall be assessed based on total time, where the shorter recorded time is better. If competitors achieve the same result and the same time, rankings shall be assessed based on the number of puzzles the competitors failed to solve, where fewer unsolved puzzles is better. | |
| 9f13) In 'Mean of' and 'Average of' rounds the order in the results is based on the best average/mean per competitor, with lower meaning better. | 9f13) For "Mean of 3" and "Average of 5" rounds, rankings are assessed based on the ordering of the averages/means of the competitors, where "better" is the shorter recorded time. |
| 9f14) If in 'Mean of' and 'Average of' rounds competitors have the same average/mean result, then the order in the results for these competitors is based on the best result per competitor, with lower meaning better. | 9f14) For "Mean of 3" and "Average of 5" rounds where two or more competitors achieve identical average/mean results, rankings are assessed based on the best result per competitor, where "better" is defined as the shorter time. |
| 9f15) Competitors with the same result in a round finish at the same position. | 9f15) Competitors who achieve the same result in a round receive and identical ranking for the round. |
| 9f16) For the Rubik's Cube: Multiple Blindfolded event the order in the results is based on number of puzzles solved minus the number of puzzles not solved (higher is better). If the result is lower than 0, the solve is disqualified. If competitors have the same result, then the order is based on total time (lower is better). | |
| 9g) A Combined round is two or three rounds combined during one time frame, where results of earlier rounds are taken into account for next rounds. | 9g) A Combined Round consists of two phases of attempts, where competitors advance to the second phase if they meet a designated cutoff during the first phase. |
| 9g1) A Combined round can be used to save time in the time schedule. | |
| 9g2) Whether a competitor proceeds to next phase of a Combined round, must be decided on position (best x competitors) or on result (all competitors with a best result under x). | 9g2) Whether a competitor proceeds to next phase of a Combined round, must be decided by ranking (best x competitors) or by result (all competitors with a best result under x) of the first phase. |
| 9h) WCA must provide WCA world rankings for single and preferred average/mean formats where applicable. | |
| 9i) Results of official WCA competitions must be listed on the WCA world rankings, if the full WCA regulations were applied. | 9i) Results of official WCA competitions must be listed on the WCA world rankings. |
| 9i1) Regional records are recognised for best national/continental/world results. | 9i1) The WCA shall recognise the following types of regional records: national records, continental records, and world records. |
| 9i2) Results of official WCA competitions are dated to the calendar date of the competition. If a competition spans multiple days, the results of each round are dated to the last scheduled calendar date of the round. | |
| 9i3) If the regulations for an event are changed, then the old regional records stand until they are broken under the new regulations. | 9i3) If the WCA Regulations for an event are changed, existing regional records stand until they are broken under the new WCA Regulations. |
| 9j) Events must be held only once during a competition. | 9j) Each event shall be held at most once per competition. |
| 9k) If an event is held, then all competitors may participate in that event. | 9k) All competitors may participate in all events of a competition. |
| 9l) All competitors must compete in each round during the same time frame. | 9l) Each round must be completed before any following round of the same event starts. |
| 9m) Events must have at most four rounds. | 9m) Events must have at most four rounds. |
| 9m1) Events with 99 or fewer competitors must have at most three rounds. | 9m1) Events with 99 or fewer competitors must have at most three rounds. |
| 9m2) Events with 15 or fewer competitors must have at most two rounds. | 9m2) Events with 15 or fewer competitors must have at most two rounds. |
| 9m3) Events with 7 or fewer competitors must have at most one round. | 9m3) Events with 7 or fewer competitors must have at most one round. |
| 9o) A Combined round and a Qualification round count as one round when counting the number of rounds per event. | 9o) A Combined rounds and Qualification rounds each count as one round when counting the number of rounds per event. |
| 9p) In case of more than one round for an event the best ranked competitors of a round proceed to the next round. | 9p) If an event has multiple rounds, then: |
| 9p1) For each round of an event, at least 25% of the competitors must not proceed to the next round. | 9p1) At least 25% of competitors must be eliminated between consecutive rounds of the same event. |
| 9p2) Either the best x competitors proceed to the next round, or all competitors who beat a specific result (announced before the round). | 9p2) The competitors who advance to the next round must be determined by either a cutoff ranking or a cutoff time in the preceding elimination round. The cutoff must be specified before the preceding elimination round starts. |
| 9p3) If a qualifying competitor withdraws from a round, he may be replaced by the best-ranked competitor below the cutoff from the preceding round. | |
| 9q) Events and rounds should have at least 2 competitors. | |
| 9r) A qualification round is a round of an event held before the first round of the event. The goal of a qualification round is to let unranked or low ranked competitors qualify for the first round of an event with many registered competitors. | 9r) A qualification round must be held before the first round of the event. |
| 9r1) When announcing the competition the organisation team must announce: - how many competitors will compete in the first round of the event - the maximum number of competitors in the qualification round of the event, and how many of the competitors will proceed to the first round - which average/mean time or single solve time for the WCA ranking of the event is required to directly qualify for the first round (or other round) of the event - the date taken for deciding the average/mean time or single solve time on the WCA ranking of each competitor | 9r1) When announcing an event, the organisation team must include: |
| 9r1a) Any limit to the number of competitors permitted in the first round of the event. | |
| 9r1b) Any limit to the number of competitors permitted in the qualification round of the event, and any limit tothe maximum number of those competitors who will proceed to the first round. | |
| 9r1c) The average/mean result or single solve result, achieved in previous competition, required to qualify directly for the first round of the event. | |
| 9r1d) The latest permitted date used to determine the qualifying average/mean result or single solve result on the WCA rankings. | |
| 9r2) All competitors of an event who are not directly qualified for the first round of the event, must compete in the qualification round of the event. | 9r2) Each competitor of an event who has not directly qualified for the first round of the event must compete in the qualification round in order to participate in the first round. |
| 9r3) There may be changes to increase the maximum number of competitors in qualification round or first round, or to add a qualification round for newly registered competitors. These changes should be made at least one month before the competition. | 9r3) A qualification round may be added to accommodate newly registered competitors, and/or the maximum number of competitors in the qualification round or first round of an event may be increased. These changes must be made at least two weeks before the competition. |
| 9s) If during a round a competitor does not solve within the time limit, then his solve may (courtesy of main judge) be stopped and disqualified by the judge. The main judge decides whether the competitor may continue the round, for example if the time was exceeded because of a puzzle defect. | 9s) Each round of each event shall have a time limit (see Regulation A1a). |
| Article 10: Solved state | Article 10: Solved State |
| 10b) Only the resting state of a puzzle is considered, when the timer has stopped. | 10b) Only the resting state of the puzzle, after the timer has been stopped, is considered. |
| 10c) Puzzles may be in any orientation at the end of the solve. | 10c) The puzzle may be in any orientation at the end of the attempt. |
| 10d) All pieces of a puzzle must be fully attached to the puzzle, and in their required positions. Exceptions: see Article 5 Puzzle defects. | 10d) All pieces of a puzzle must be fully attached to the puzzle in their required positions. Exceptions: see Article 5. |
| 10e) A puzzle is solved when all face colours are reconstructed and all the parts are aligned within certain limits. | 10e) A puzzle is solved when all face colours are reassembled and all parts are aligned within the limits specified below: |
| 10e1) For each two adjacent parts (for example two parallel adjacent slices of a cube) of the puzzle that are misaligned more than the limit described in Article 10f, these two parts are considered to need one move to be solved (Half Turn Metric). | 10e1) For each two adjacent parts (e.g. two parallel, adjacent slices of a cube) of the puzzle that are misaligned more than the limit described in Regulation 10f, the puzzle shall be considered to require one additional move to solve (see "Block Turn Metric" in Article 12). |
| 10e2) If no move is needed to bring the puzzle to solved state, the puzzle is considered solved without a penalty. | 10e2) If no further moves are required to bring the puzzle to its solved state, the puzzle shall be considered solved without penalty. |
| 10e3) If one move is needed, the puzzle is considered solved with a penalty of 2 seconds. | 10e3) If one move is required, the puzzle shall be considered solved with a time penalty (+2 seconds). |
| 10e4) If more than one move is needed, the solve is ruled DNF. | 10e4) If more than one move is required, the puzzle shall be considered unsolved (DNF). |
| 10f) Limits of misalignment for puzzles: - cube shaped puzzles: =< 45 degrees - Megaminx: =< 36 degrees - Pyraminx: =< 60 degrees - Square-1: =< 45 degrees (U/D) or 90 degrees (/) Examples: Solved = no penalty Misalignment <= 45° Solved, with penalty Only 2 adjacent parts misaligned > 45° Not solved 2 misalignments > 45° Solved, with penalty 1 misalignment > 45° Solved = no penalty All misalignments <= 45° Solved = no penalty Misalignment <= 45° Not solved 2 misalignments > 45° Solved = no penalty All misalignments <= 45° Solved, with penalty 1 misalignment > 45° | 10f) Limits of acceptable misalignment for puzzles: |
| 10f1) Cube-shaped puzzles: at most 45 degrees. | |
| 10f2) Megaminx: at most 36 degrees. | |
| 10f3) Pyraminx: at most 60 degrees. | |
| 10f4) Square-1: at most 45 degrees (U/D) or 90 degrees (/). | |
| 10g) For Magic (and similar puzzles) the puzzle must be flat on the surface. The minimum angle that tiles must have compared to the connecting tiles is 135°. | 10g) For Magic and Master Magic Solving, the minimum acceptable angle between adjacent tiles is 135 degrees. |
| 10g1) If one or two pairs of connecting tiles have a smaller angle with each other, and the puzzle is otherwise solved, then the puzzle is considered solved, with a penalty of 2 seconds. In all other cases the result is DNF. | 10g1) If at most two pairs of adjacent tiles are at a smaller angle, and the puzzle is otherwise solved, the puzzle shall be considered solved with a time penalty (+2 seconds). In all other cases, the puzzle is considered unsolved (DNF). |
| 10h) Other puzzles are solved according to the solved state as defined in the generally accepted goal of the puzzle, with the regulations of the cube solved state applied when applicable. | 10h) Puzzles not specified in this article shall be judged according to the solved state as defined by the generally accepted goal of the puzzle, applying the relevant regulations for the Rubik's Cube. |
| Article 11: Incidents | Article 11: Incidents |
| 11a) Incidents are: | 11a) Incidents include: |
| 11a1) Incorrect execution of event procedures, by officials or competitors. | 11a1) Incorrect execution of event procedures, by officials or competitors. |
| 11a2) Interference or distractions or facility distractions (such as power failure, emergency alarm). | 11a2) Interference or facility interruptions (e.g. power failure, emergency alarm activation). |
| 11a3) Equipment malfunctioning. | 11a3) Equipment malfunction. |
| 11b) In case of an incident during an event the main judge of the event must decide about the outcome. | 11b) If an incident occurs, the WCA Delegate shall determine an impartial and appropriate course of action. |
| 11d) If the WCA regulations are not fully clear or if the incident is not covered by the WCA regulations, then the main judge must make his decision based on fair sportsmanship, after consulting the WCA delegate. | 11d) If the WCA Regulations are not fully clear or if the incident is not covered by the WCA Regulations, then the WCA Delegate must make his decision based on fair sportsmanship. |
| 11e) In case of an incident the main judge may award a competitor another attempt, that replaces the attempt for which the incident happened. | 11e) If an incident occurs during an attempt, the WCA Delegate may award a competitor an extra attempt, replacing the attempt during which the incident occurred. The competitor must appeal at the time of the incident, before finishing the original attempt, to be eligible for an extra attempt. An appeal does not guarantee the competitor an extra attempt. |
| 11e1) If a competitor is awarded an extra attempt, the extra attempt must be scrambled using a different scramble sequence. This scramble sequence must be generated using the current official version of the official WCA scramble program (see Regulation 4f). | |
| 11f) The main judge and WCA delegate must not support their decisions with video or photograph analysis. | 11f) The WCA Delegate must not support his decisions with video or photographic analysis. However, a competitor may submit video or photographic evidence supporting an appeal to the WCA Board. |
| Article 12: Notation | Article 12: Notation |
| 12a) Notation for Rubik's Cube and similar puzzles: - Face Moves: | 12a) Notation for Rubik's Cube and similar puzzles: |
| 12a1) Clockwise, 90 degrees: F (front face), B (back face), R (right face), L (left face), U (upper face), D (bottom face). | 12a1) Face Moves: |
| 12a1a) Clockwise, 90 degrees: F (front face), B (back face), R (right face), L (left face), U (upper face), D (bottom face). | |
| 12a1b) Counter clockwise, 90 degrees: F', B', R', L', U', D' (see Regulation 12a1). | |
| 12a1c) 180 degrees: F2, B2, R2, L2, U2, D2 (see Regulation 12a1). | |
| 12a2) Counter clockwise, 90 degrees: F', B', R', L', U', D' (see 12a1). | 12a2) Multiple Outer Slice Moves (outer slice plus adjacent inner slices; n is defined as total number of slices to move; n may be omitted for two slices): |
| 12a2a) Clockwise, 90 degrees: nFw, nBw, nRw, nLw, nUw, nDw. (see Regulation 12a1). | |
| 12a2b) Counter clockwise, 90 degrees: nFw', nBw', nRw', nLw', nUw', nDw' (see Regulation 12a5). | |
| 12a2c) 180 degrees: nFw2, nBw2, nRw2, nLw2, nUw2, nDw2 (see Regulation 12a5). | |
| 12a3) Clockwise, 180 degrees: F2, B2, R2, L2, U2, D2 (see 12a1). | 12a3) Block Turn Metric (BTM) is defined as: |
| 12a3a) Each move of the categories Face Moves and Multiple Outer Slice Moves is counted as 1 move. | |
| 12a3b) Each rotation is counted as 0 moves. | |
| 12a4) Counter clockwise, 180 degrees: F2', B2', R2', L2', U2', D2' (see 12a1). - Double Outer Slice Moves (outer slice plus adjacent inner slice): | |
| 12a5) Clockwise, 90 degrees: Fw, Bw, Rw, Lw, Uw, Dw. (see 12a1). | |
| 12a6) Counter clockwise, 90 degrees: Fw', Bw', Rw', Lw', Uw', Dw' (see 12a5). | |
| 12a7) Clockwise, 180 degrees: Fw2, Bw2, Rw2, Lw2, Uw2, Dw2 (see 12a5). | |
| 12a8) Counter clockwise, 180 degrees: Fw2', Bw2', Rw2', Lw2', Uw2', Dw2' (see 12a5). - Inner Slice Moves (adjacent slice of outer slice only): | |
| 12a9) Clockwise, 90 degrees: f, b, r, l, u, d. (see 12a1). | |
| 12a10) Counter clockwise, 90 degrees: f', b', r', l', u', d' (see 12a9). | |
| 12a11) Clockwise, 180 degrees: f2, b2, r2, l2, u2, d2 (see 12a9). | |
| 12a12) Counter clockwise, 180 degrees: f2', b2', r2', l2', u2', d2' (see 12a9). - Middle Slice Moves (middle slice of puzzles with odd number of slices, middle two slices of puzzles with even number of slices): | |
| 12a13) Clockwise, 90 degrees: M (same direction as L), S (same direction as F), E (same direction as D). (see 12a1). | |
| 12a14) Counter clockwise, 90 degrees: M', S', E' (see 12a13). | |
| 12a15) Clockwise, 180 degrees: M2, S2, E2 (see 12a13). | |
| 12a16) Counter clockwise, 180 degrees: M2', S2', E2' (see 12a13). - Half Turn Metric (HTM) is defined as: | |
| 12a17) Each move of the categories Face Moves and Double Outer Slice Moves is counted as 1 move. | |
| 12a18) Each move of the categories Inner Slice Moves and Middle Slice Moves is counted as 2 moves. | |
| 12a19) Each rotation is counted as 0 moves. | |
| 12b) Rotations for all cube shaped puzzles: | 12b) Rotations for all cube shaped puzzles: |
| 12b1) Clockwise, 90 degrees: [f] or z, [b] or z', [r] or x, [l] or x', [u] or y, [d] or y'. (see 12a1). | 12b1) Clockwise, 90 degrees: [f] or z, [b] or z', [r] or x, [l] or x', [u] or y, [d] or y'. (see Regulation 12a1). |
| 12b2) Counter clockwise, 90 degrees: [f'] or z', [b'] or z, [r'] or x', [l'] or x, [u'] or y', [d'] or y (see 12b1). | 12b2) Counter clockwise, 90 degrees: [f'] or z', [b'] or z, [r'] or x', [l'] or x, [u'] or y', [d'] or y (see Regulation 12b1). |
| 12b3) Clockwise, 180 degrees: [f2] or z2, [b2] or z2, [r2] or x2, [l2] or x2, [u2] or y2, [d2] or y2 (see 12b1). | 12b3) 180 degrees: [f2] or z2, [b2] or z2, [r2] or x2, [l2] or x2, [u2] or y2, [d2] or y2 (see Regulation 12b1). |
| 12b4) Counter clockwise, 180 degrees: [f2'] or z2', [b2'] or z2', [r2'] or x2', [l2'] or x2', [u2'] or y2', [d2'] or y2' (see 12b1). | |
| 12c) Notation for Square-1 : - (hold smallest slice in middle layer on left side of front face) | 12c) Notation for Square-1: |
| 12c1) (x,y) means: turn upper layer x times 30 degrees clockwise, turn bottom layer y times 30 degrees clockwise, turn right half of the puzzle 180 degrees. | 12c1) Moves are applied with the smallest slice of the middle layer on left side of front face. |
| 12c2) (x,y) means: turn upper layer x times 30 degrees clockwise, turn bottom layer y times 30 degrees clockwise. | |
| 12c3) "/" means: turn the right half of the puzzle 180 degrees. | |
| 12d) Notation for Megaminx (scrambling notation only): | 12d) Notation for Megaminx (scrambling notation only): |
| 12d1a) Clockwise, 72 degrees: U (upper face). | 12d1a) Clockwise, 72 degrees: U (upper face). |
| 12d1b) Counter clockwise, 72 degrees: U' (upper face). | 12d1b) Counter clockwise, 72 degrees: U' (upper face). |
| 12d2) Other moves are applied while keeping 3 pieces fixed at top left of the puzzle: | 12d2) Other moves are applied while keeping 3 pieces fixed at top left of the puzzle: |
| 12d2a) Clockwise 72 degrees move of whole puzzle except for the slice of top left three pieces: R+ (vertical slices), D+ (horizontal slices). | |
| 12d2b) Counter clockwise 72 degrees move of whole puzzle except for the slice of top left three pieces: R- (vertical slices), D- (horizontal slices). | |
| 12d2c) Clockwise 144 degrees move of whole puzzle except for the slice of top left three pieces: R++ (vertical slices), D++ (horizontal slices). | 12d2c) Clockwise 144 degrees move of whole puzzle except for the slice of top left three pieces: R++ (vertical slices), D++ (horizontal slices). |
| 12d2d) Counter clockwise 144 degrees move of whole puzzle except for the slice of top left three pieces: R-- (vertical slices), D-- (horizontal slices). | 12d2d) Counter clockwise 144 degrees move of whole puzzle except for the slice of top left three pieces: R-- (vertical slices), D-- (horizontal slices). |
| 12e) Notation for Pyraminx: | 12e) Notation for Pyraminx: |
| 12e1) Moves are applied with the bottom face completely horizontal and the front face facing to the person who holds the Pyraminx. | 12e1) The puzzle is oriented with the bottom face completely horizontal and the front face facing the person who holds the Pyraminx. |
| 12e2) Clockwise, 120 degrees: U (upper 2 layers), L (left 2 layers), R (right 2 layers), B (back 2 layers), u (upper vertex), l (left vertex), r (right vertex), b (back vertex). | 12e2) Clockwise, 120 degrees: U (upper 2 layers), L (left 2 layers), R (right 2 layers), B (back 2 layers), u (upper vertex), l (left vertex), r (right vertex), b (back vertex). |
| 12e3) Counter clockwise, 120 degrees: U' (upper 2 layers), L' (left 2 layers), R' (right 2 layers), B' (back 2 layers), u' (upper vertex), l' (left vertex), r' (right vertex), b' (back vertex). | 12e3) Counter clockwise, 120 degrees: U' (upper 2 layers), L' (left 2 layers), R' (right 2 layers), B' (back 2 layers), u' (upper vertex), l' (left vertex), r' (right vertex), b' (back vertex). |
| 12f) Additional notation for 6x6x6 Cube and 7x7x7 Cube: - Double Slice Moves (two outer slices): | |
| 12f1) Clockwise, 90 degrees: 2F, 2B, 2R, 2L, 2U, 2D. (see 12a1). | |
| 12f2) Counter clockwise, 90 degrees: 2F', 2B', 2R', 2L', 2U', 2D' (see 12a5). | |
| 12f3) Clockwise, 180 degrees: 2F2, 2B2, 2R2, 2L2, 2U2, 2D2 (see 12a5). | |
| 12f4) Counter clockwise, 180 degrees: 2F2', 2B2', 2R2', 2L2', 2U2', 2D2' (see 12a5). - Triple Slice Moves (three outer slices): | |
| 12f5) Clockwise, 90 degrees: 3F, 3B, 3R, 3L, 3U, 3D. (see 12a1). | |
| 12f6) Counter clockwise, 90 degrees: 3F', 3B', 3R', 3L', 3U', 3D' (see 12a5). | |
| 12f7) Clockwise, 180 degrees: 3F2, 3B2, 3R2, 3L2, 3U2, 3D2 (see 12a5). | |
| 12f8) Counter clockwise, 180 degrees: 3F2', 3B2', 3R2', 3L2', 3U2', 3D2' (see 12a5). | |
| 12g) Notation for Clock: | |
| 12g1) The puzzle is oriented with twelve on top, and either side in front. | |
| 12g2) Move pins up: UR (top-right), DR (bottom-right), DL (bottom-left), UL (top-left), U (both top), R (both right), D (both bottom), L (both left), ALL (all). | |
| 12g3) Turn a wheel next to an up-position pin and move all pins down afterwards: x+ (x clockwise turns), x- (x counter clockwise turns). | |
| 12g4) Turn around the puzzle so that twelve is still on top, and then move all pins down: y2. | |
| Article A: Speed Solving | Article A: Speed Solving |
| A1) Attempts for events categorised under Speed Solving must abide to the following procedure. | A1) Speed Solving attempts must abide by the following procedure. |
| A1a) The time limit is 10 minutes, or less/higher if announced before the event. | A1a) The organisation team may enforce time limits for attempts and/or rounds. |
| A1a1) The default time limit per attempt is 10 minutes, though the organisation team may announce a higher/lower time limit. | |
| A1a2) Cumulative time limits may be enforced (e.g. 3 attempts with a cumulative time limit of 20 minutes). The time elapsed in a DNF result counts towards the cumulative time limit. | |
| A1a3) For each round, any time limits must be announced before the round starts, and should not be changed after it has begun. Changes must be made at the discretion of the WCA Delegate, who shall carefully consider the fairness of the change. | |
| A1a4) The competitor must end each attempt within the time limit. If a competitor reaches the time limit for an attempt/round, the judge shall stop the attempt immediately and record the result as DNF. Exception: Multiple Blindfolded Solving (see Regulation H1b1). | |
| A1a5) An attempt shall be considered to meet the time limit if and only if the original recorded time, before any time penalties are applied, is strictly less than the time limit. Exception: Multiple Blindfolded Solving (see Regulation H1b1). | |
| A1b) A stopwatch is used for time measurement, in addition to a Stackmat, if the time limit is higher than 10 minutes. If the puzzle solving time is under 10 minutes, the Stackmat time is the result, otherwise the stopwatch time is the result. | A1b) If the time limit for an attempt is greater than 10 minutes, a stopwatch must be used for timekeeping. |
| A1b1) Simultaneous use of a Stackmat is optional. | |
| A1b2) If the Stackmat time is available, it is the original recorded time. Otherwise, the stopwatch time is the original recorded time. | |
| A1c) A competitor participating in an event must be able to fulfill the event's requirements (e.g. know how to solve the puzzle). A competitor competing with expectation of a DNF result may be disqualified from the event, at the discretion of the WCA Delegate. | |
| A2) Scrambling | A2) Scrambling: |
| A2a) The competitor hands over the puzzle to the scrambler and waits in the competitors area until he is called to compete. | A2a) When called for a round, the competitor submits his puzzle, in its solved state, to the scrambler and waits in the Competitors Area until he is called to compete. |
| A2b) A scrambler scrambles the puzzle according to the regulations in Article 4. | A2b) A scrambler scrambles the puzzle according to the regulations in Article 4. |
| A2c) The competitor must not see the puzzle between the time when the puzzle is scrambled and the start of the inspection phase. | A2c) After the scrambler starts the scramble, the competitor must not see the puzzle until the inspection phase starts. |
| A2c1) The scrambler places a cover over the scrambled puzzle that makes it impossible for any competitors or spectators to see any part of the puzzle. The cover remains over the puzzle until the beginning of the attempt. | |
| A2d) When taking the puzzle from the scrambler, the judge does a quick general inspection of thorough scrambling of the puzzle. In case of doubt the judge contacts the scrambler for a detailed check. | A2d) When taking a puzzle from the scrambler, the judge briefly inspects the puzzle to ensure thorough scrambling of the puzzle. The judge shall raise any concerns with the scrambler, who shall then conduct a detailed check. |
| A2e) The judge places the puzzle onto the Stackmat and covers it completely with an object. | A2e) The judge places the puzzle onto the mat in an arbitrary orientation and ensures that it is covered completely. The competitor is not permitted to request a specific orientation. |
| A3) Inspection | A3) Inspection: |
| A3a) Before starting the solve the competitor may inspect the puzzle. | A3a) The competitor may inspect the puzzle at the beginning of each attempt. |
| A3a1) The competitor has a maximum of 15 seconds for inspecting the puzzle and starting the solve. | A3a1) The competitor is allotted a maximum of 15 seconds to inspect the puzzle and beginning the solve. |
| A3b) The judge resets the timer and stopwatch. | A3b) Before the competitor starts the attempt, the judge shall reset the timer and, where applicable, the stopwatch. |
| A3b1) When the judge and the competitor mutually agree within one minute that the competitor is ready to begin the inspection, the judge says 'READY?'. | A3b1) When the judge believes the competitor is ready, he asks "READY?". The competitor must be ready to start the attempt within one minute of being called. Penalty: disqualification of the attempt (DNF), at the discretion of the judge. |
| A3b2) When the competitor confirms, the judge uncovers the puzzle after 1 second. At the same time the judge starts the stopwatch. | A3b2) When the competitor confirms his readiness, the judge uncovers the puzzle. If the attempt requires a stopwatch, the judge starts it at the same time. |
| A3c) During the inspection the competitor is allowed to pick up the puzzle. | A3c) The competitor may pick up the puzzle during inspection. |
| A3c1) The competitor must not apply moves. Penalty: disqualification of the solve. | A3c1) The competitor must not apply moves during inspection. Penalty: disqualification of the attempt (DNF). |
| A3c2) If the pieces of the puzzle are not fully aligned, then the competitor may fix it, only to align the faces (for cubes the alignment must not exceed 45 degrees). | A3c2) If the pieces of the puzzle are not fully aligned, then the competitor may align the faces, as long as stays within the limits within the limits described in 10f. |
| A3c3) The competitor may reset the timer before he starts the solve. | A3c3) The competitor may reset the timer before he starts the solve. |
| A3d) At the end of the inspection, the competitor must place the puzzle back onto the Stackmat, in the orientation and position he wishes. | A3d) At the end of the inspection, the competitor places the puzzle on the mat, in any orientation and position. |
| A3d1) The puzzle must rest on the mat, not on the timer part of the Stackmat. | A3d1) The puzzle must not rest on the timer. Penalty: time penalty (+2 seconds). |
| A3d2) When the inspection time reaches 8 seconds, the judge calls '8 seconds'. | A3d2) When 8 seconds of inspection have elapsed, the judge calls "8 SECONDS". |
| A3d3) When the inspection time reaches 12 seconds, the judge calls 'GO'. | A3d3) When 12 seconds of inspection have elapsed, the judge calls "GO", and the competitor shall start the solve. |
| A4) Starting the solve | A4) Starting the solve: |
| A4b) The competitor must place his hands flat on the elevated sensor area of the Stackmat, with his fingers touching the sensors and with palms down. Penalty: 2 seconds. | A4b) The competitor places his hands on the elevated sensor unit of the timer, with his fingers touching the sensors and palms down. Penalty: time penalty (+2 seconds). |
| A4b1) The competitor must not have any physical contact with the puzzle before he starts the solve. Penalty: 2 seconds. | A4b1) The competitor must have no physical contact with the puzzle between the inspection period and the beginning of the solve. Penalty: time penalty (+2 seconds). |
| A4d) The competitor starts the solve by confirming that the timer light is green, then removing his hands from the timer, thus starting the timer. | A4d) The competitor starts the solve by confirming that the timer light is green and then removing his hands from the timer, thus starting the timer. |
| A4d1) The competitor must start the solve within 15 seconds after the start of the inspection. Penalty: 2 seconds. | A4d1) The competitor must start the solve within 15 seconds of the beginning of the inspection. Penalty: time penalty (+2 seconds). |
| A4d2) The competitor must start the solve within 17 seconds after the start of the inspection. Penalty: disqualification of the solve. | A4d2) The competitor must start the solve within 17 seconds of the beginning of the inspection. Penalty: disqualification of the attempt (DNF). |
| A4e) Time penalties for Starting the Solve are not cumulative. There is a maximum of 1 time penalty for Starting the Solve. | A4e) Time penalties for starting the solve are cumulative. |
| A5) During the solve | A5) During the solve: |
| A5a) While inspecting or solving the puzzle, the competitor must not have any communication with anyone other than the judge. Penalty: disqualification of the solve. | A5a) While inspecting or solving the puzzle, the competitor must not communicate with anyone other than the judge. Penalty: disqualification of the attempt (DNF). |
| A5b) While inspecting or solving the puzzle, the competitor must not have any assistance from anyone or any object (other than the surface). Penalty: disqualification of the solve. | A5b) While inspecting or solving the puzzle, the competitor must not receive assistance from anyone or any object other than the surface. Penalty: disqualification of the attempt (DNF). |
| A6) Ending the solve | A6) Stopping the solve: |
| A6a) The competitor ends the solve by releasing the puzzle and then stopping the timer. | A6a) The competitor stops the solve by releasing the puzzle and then stopping the timer. |
| A6a1) If a stopwatch is in use as the timing device, the competitor ends the solve by releasing the puzzle and notifying the judge that he has stopped the solve. | |
| A6a2) When using a stopwatch without a Stackmat, the competitor's default notification signal consists of releasing the puzzle(s) in his hand and placing his hands on the surface, with palms down. The competitor and the judge may agree on another appropriate notification before the beginning of the solve. | |
| A6b) It is the competitor's responsibility that the timer is stopped correctly. | A6b) The competitor is responsible for stopping the timer correctly. |
| A6b1) If the timer stops earlier than the end of the solve, and the timer shows 0.01 - 0.05 then the solve is replaced by additional solve, unless the competitor intentionally forced the early timer stop (courtesy of the main judge). | A6b1) If the timer stops before the end of the solve and the timer shows a time strictly below 0.06 seconds, then the attempt shall be replaced by an extra attempt. A competitor forfeits his right to the additional attempt if the WCA Delegate determines that the timer was stopped deliberately. |
| A6b2) If the timer stops earlier than the end of the solve, and the timer shows 0.06 or higher then the solve is disqualified, unless the competitor can show evidence that the timer was malfunctioning. | A6b2) If the timer stops before the end of the solve and displays a time of 0.06 seconds or higher, then the attempt shall be disqualified (DNF). Exception: if the competitor can demonstrate that the timer malfunctioned, he may receive an extra attempt, at the WCA Delegate's discretion. |
| A6c) The timer must be stopped using both hands, with both hands flat and palms down. Penalty: 2 seconds. | A6c) The competitor must stop the timer using both hands, placed flat on the sensors with palms down. Penalty: time penalty (+2 seconds). |
| A6d) The competitor must fully release the puzzle before stopping the timer. Penalty: 2 seconds. | A6d) The competitor must fully release the puzzle before stopping the timer. Penalty: time penalty (+2 seconds). |
| A6e) The competitor must not touch or move the puzzle until the judge has inspected the puzzle. Penalty: disqualification of the solve. | A6e) The competitor must not touch or move the puzzle until the judge has inspected the puzzle. Penalty: disqualification of the attempt (DNF). Exception: If no moves have been applied, a time penalty (+2 seconds) may be assigned instead, at the discretion of the judge. |
| A6f) The competitor must not reset the timer until the judge has written down the result on the competition sheet. Penalty: disqualification of the solve (courtesy of judge). | A6f) The competitor must not reset the timer until the judge has recorded the result on the score sheet. Penalty: disqualification of the attempt (DNF), at the discretion of the judge. |
| A6g) The judge must inspect the puzzle without making moves or aligning faces and must determine whether the puzzle has been completely solved. | A6g) The judge determines whether the puzzle is solved. He must not make moves or align faces when examining the puzzle. |
| A6h) In case of a dispute no moves or alignments must be applied to the puzzle until the dispute has been settled, involving the main judge if needed. Penalty: disqualification of the solve (courtesy of judge). | A6h) In case of a dispute, moves or alignments must not be applied to the puzzle before the dispute is resolved. Penalty: disqualification of the attempt (DNF), at the discretion of the WCA Delegate. |
| A6i) Time penalties for Ending the Solve are not cumulative. There is a maximum of 1 time penalty for Ending the Solve. | A6i) Time penalties for stopping the solve are cumulative. |
| A7) Administration | A7) Recording results: |
| A7a) If the judge decides the solve was correct, the judge calls 'OK'. | A7a) If the judge finds that the puzzle is solved, he calls "OK". |
| A7b) The judge writes down the result of the solve on a competition sheet, and signs the sheet with name or signature. | A7b) The judge records the result on a score sheet. |
| A7b1) In case of a penalty, the judge writes down the result taken from the timer, and next to it the penalty. (Format example: 17.65 + 2 = 19.65). | A7b1) If penalties are assigned, the judge records the original recorded result displayed on the timer, along with any penalties. The format is "X + T + Y = F", where X represents the sum of time penalties before/starting the solve, T represents the time displayed on the timer, Y represents a sum of time penalties during/after the solve, and F represents the final result. If X and/or Y is 0, the 0 terms are omitted (e.g. 2 + 17.65 + 2 = 21.65, or 17.65 + 2 = 19.65). |
| A7c) The competitor is responsible for checking the result on the sheet, immediately after the judge has written it down. | A7c) The judge and competitor must both sign the score sheet to acknowledge the result. |
| A7c1) If the competitor or the judge refuses to sign the score sheet, the WCA Delegate may sign in their place. | |
| A7d) If the judge gives a penalty, then judge calls 'PENALTY'. The competitor must sign the score sheet. | A7d) If the judge assigns a penalty, the judge shall call "PENALTY". |
| A7e) If the result is DNF, then judge calls 'NO FINISH'. The competitor must sign the score sheet. | A7e) If the result is DNF, then judge shall call "DNF". |
| A7f) At the end of a competitor's round the judge delivers the competition sheet to the score taker. | A7f) When a competitor's score sheet for a round is complete, the judge shall deliver the score sheet to the score taker. |
| Article B: Blindfolded Solving | Article B: Blindfolded Solving |
| B1) Standard procedure is followed as described in Article A (Speed Solving). Additional/special regulations for Blindfolded Solving are described below. | B1) Standard speed solving procedures shall be followed, as described in Article A (Speed Solving). Additional regulations that supersede the corresponding procedures in Article A are described below. |
| B1a) There is no inspection phase. | B1a) There is no inspection period. |
| B1b1) Competitors must bring their own blindfold. | B1b1) The competitor shall supply his own blindfold. |
| B1b2) Blindfolds should be checked by the WCA delegate before use in the competition. | |
| B1c) Competitor must not touch the inner parts of a puzzle. Penalty: disqualification of the solve. | |
| B1d) Solving phase must be done on a puzzle with tiles, stickers or paint, without different textures or markings. | B1d) The competitor must use a puzzle without textures, markings, or other features that distinguish similar pieces. |
| B2) Starting the solve | B2) Starting the attempt: |
| B2a) The judge resets the timer and stopwatch. | B2a) The judge shall reset the timer and stopwatch. |
| B2b) The competitor must place his hands flat on the elevated sensor area of the Stackmat, with his fingers touching the sensors and with palms down. Penalty: 2 seconds. | B2b) The competitor shall place his hands on the elevated sensor unit of the Stackmat, with his fingers touching the sensors and palms down. Penalty: time penalty (+2 seconds). |
| B2c) The competitor must not have any physical contact with the puzzle before he starts the solve. Penalty: 2 seconds. | B2c) The competitor must have no physical contact with the puzzle before the beginning of the attempt. Penalty: time penalty (+2 seconds). |
| B2d) The competitor starts the solve by removing his hands from the timer, thus starting the timer. | B2d) The competitor starts the attempt by removing his hands from the timer, thus starting the timer. |
| B2d1) The competitor must remove the cover from the puzzle, after starting the timer. | B2d1) The competitor removes the cover from the puzzle after starting the timer. |
| B2e) When using a stopwatch in addition to a Stackmat, the judge starts the stopwatch as soon as the competitor starts the solve. | B2e) If a stopwatch is in use, the judge shall start the stopwatch as soon as the competitor starts the solve. |
| B3) Memorisation | B3) Memorisation phase: |
| B3a) During the memorisation and solving the competitor is allowed to pick up the puzzle. | B3a) The competitor may pick up the puzzle during the memorisation. |
| B3b) The competitor must not make notes. Penalty: disqualification of the solve. | B3b) The competitor must not make physical notes. Penalty: disqualification of the attempt (DNF). |
| B4) During the solve | B4) Blindfolded phase: |
| B4a) After memorisation the competitor dons the blindfold. | B4a) The competitor shall don the blindfold after the memorisation phase. |
| B4b) The competitor must not apply moves to the puzzle before he has fully donned the blindfold. | B4b) The competitor must not apply moves to the puzzle before he has fully donned the blindfold. |
| B4c) During the full solve the judge must keep a sheet of paper or a similar object (not limiting physical movement of the competitor) between the competitor's face and the puzzle, unless the puzzle is in a position where peeking at the puzzle is not possible. | B4c) The judge must ensure that there is an opaque object between the competitor's face and the puzzle while the competitor is solving. |
| B4c1) In all cases, the competitor must wear the blindfold such that his view of the puzzle would still be clearly blocked if the opaque object were not in the way. | |
| B4c2) By default, the judge should place the object (e.g. a sheet of paper or cardboard) between the competitor and the puzzle while the competitor is wearing the blindfold. | |
| B4c3) If the judge and competitor agree beforehand, the competitor may choose to place the puzzle behind a suitable object (e.g. a music stand, the surface of the table) by himself during the blindfolded phase. | |
| B4d) The competitor must not look at the puzzle state at any time during the solve. Penalty: disqualification of the solve. | B4d) The competitor must not look at the puzzle at any point during the blindfolded phase. Penalty: disqualification of the attempt (DNF). |
| B4e) The competitor may remove and don the blindfold until he applies the first move to the puzzle. | B4e) Until he applies the first move to the puzzle, the competitor may remove the blindfold to return to the memorisation phase. |
| B5) Ending the solve | B5) Stopping the solve: |
| B5a) When using the Stackmat, the competitor ends the solve by releasing the puzzle and then stopping the timer. | B5a) When using the Stackmat, the competitor stops the attempt by releasing the puzzle and then stopping the timer. |
| B5b) When using a stopwatch, the competitor ends the solve by placing the puzzle back onto the surface and notifying the judge that the solve has ended. At that moment the judge stops the timer. | B5b) When using a stopwatch, the competitor ends the attempt by placing the puzzle back onto the surface and notifying the judge that he is stopping the attempt. At that moment, the judge stops the timer. |
| B5c) The competitor may remove the blindfold before stopping the timer, but after removing the blindfold no moves must be applied to the puzzle anymore. Penalty: disqualification of the solve. | B5c) If he is not touching the puzzle, the competitor may remove the blindfold before he stops the timer. He must not touch the puzzle until the end of the attempt. Penalty: disqualification of the attempt (DNF). |
| Article C: One-handed Solving | Article C: One-Handed Solving |
| C1) Standard procedure is followed as described in Article A (Speed Solving). Additional/special regulations for One-handed Solving are described below. | C1) Standard speed solving procedures shall be followed, as described in Article A (Speed Solving). Additional regulations that supersede the corresponding procedures in Article A are described below. |
| C1a) During the solve the competitor must only use one hand. Penalty: disqualification of the solve. | |
| C1b) During the solve no other body part or any object other than the surface must touch the puzzle. Penalty: disqualification of the solve. | C1b) During the solve, the competitor must use only one hand to touch the puzzle. Penalty: disqualification of the attempt (DNF). |
| C1b2) If a puzzle defect occurs, and the competitor decides to repair it, then repairing must be done with one hand, use of the surface is optional. Penalty: disqualification of the solve. | C1b2) If a puzzle defect occurs, and the competitor chooses to repair it, he must repair it using only the solving hand. Penalty: disqualification of the attempt (DNF). |
| C1b3) If a puzzle defect occurs, and pieces of the puzzle briefly come in contact with other body parts without the competitor's intention, this is not considered touching the puzzle, at the discretion of the judge. | |
| C1c) During the solve, once a competitor touches the puzzle with one hand, he must not touch the puzzle with the other hand. Penalty: disqualification of the solve. | C1c) During the solve, once a competitor touches the puzzle with one hand, he must not touch the puzzle with the other hand. Penalty: disqualification of the attempt (DNF). |
| Article D: Solving With Feet | Article D: Solving With Feet |
| D1) Standard procedure is followed as described in Article A (Speed Solving). Additional/special regulations for Solving With Feet are described below. | D1) Standard speed solving procedures shall be followed, as described in Article A (Speed Solving). Additional regulations that supersede the corresponding procedures in Article A are described below. |
| D1a) The competitor must solve while sitting in a chair, sitting on the surface or standing. | D1a) During the attempt, the competitor must sit in a chair, sit on the surface, or stand. |
| D1b) During the inspection and solve the competitor must only use his feet (with or without socks) and the surface. Penalty: disqualification of the solve. | D1b) During the attempt, the competitor must only use his feet and the surface. The competitor may wear socks while solving. Penalty: disqualification of the attempt (DNF). |
| D1c) No other body parts or other available objects must touch the puzzle. Penalty: disqualification of the solve. | D1c) During the solve, the competitor must use only his feet to touch the puzzle. Penalty: disqualification of the attempt (DNF). |
| D3) Starting the solve | D3) Starting the solve: |
| D3a) Competitor must place his feet onto the timer sensors. | D3a) The competitor places his feet onto the timer sensors. |
| D3b) Competitor must remove his feet from the timer sensors to start the solve. | D3b) The competitor removes his feet from the timer sensors to start the solve. |
| D4) Ending the solve | D4) Stopping the solve: |
| D4a) Competitor must stop the timer by placing his feet onto the timer sensors. | D4a) The competitor stops the timer by placing his feet onto the timer sensors. |
| Article E: Fewest Moves Solving | Article E: Fewest Moves Solving |
| E1) Regulations are as described in Article A (Speed Solving). Additional/special regulations for Fewest Moves Solving are described below. | E1) Standard speed solving procedures shall be followed, as described in Article A (Speed Solving). Additional regulations that supersede the corresponding procedures in Article A are described below. |
| E1a) The maximum length of a solution is 80 (moves and rotations). | E1a) The competitor is permitted a maximum solution length of 80 (moves and rotations). |
| E2) Procedure for Fewest Moves Solving: | E2) Procedure for Fewest Moves Solving: |
| E2a) The judge hands a scramble sequence to all competitors with a print of the scramble position. The judge starts the stopwatch and says 'Go'. | E2a) The judge distributes a scramble sequence to all competitors. The judge shall then start the stopwatch and call "GO". |
| E2b) The competitor has 60 minutes total time for solving the scramble in as few moves as possible. | E2b) All competitors have a total time limit of 60 minutes to devise a solution. |
| E2b1) A judge should announce the remaining time after 30 minutes, 50 minutes, 55 minutes and 59 minutes, and 'Stop' at 60 minutes. | E2b1) A judge shall call "5 MINUTES REMAINING" at 55 minutes, and call "STOP" at 60 minutes. |
| E2c) At the end of the 60 minutes the competitor must have his solution written down clearly for the judge, notation according to Article 12. Penalty: disqualification of the solve. | E2c) At 60 minutes, each competitor must give the judge a legibly written solution, using the notation defined for Block Turn Metric (described in Article 12a). Penalty: disqualification of the attempt (DNF). |
| E2d) The metric to measure the length of the solution, is Half Turn Metric. | E2d) The length of the solution shall be calculated in Block Turn Metric (see Article 12a). |
| E2e) The solution of the competitor must not be in any way related to the scrambling algorithm. Penalty: disqualification of the solve. | E2e) The competitor's solution must not be directly derived from any part of the scrambling algorithm. Penalty: disqualification of the attempt (DNF). |
| E2e1) The WCA Delegate may ask the competitor must to explain the purpose of each move in his solution, irrespective of scrambling algorithm. The WCA Delegate shall determine the validity of the solution. | |
| E2f) The competitor must be able to give a clear explanation of the solution. | |
| E3) The competitor may use the following objects: paper and pen (both supplied by judge), 3 cubes (self supplied), unlimited coloured stickers (self supplied). | E3) The competitor may use the following objects during the attempt. Penalty for using unauthorised objects: disqualification of the attempt (DNF). |
| E3a) Penalty for using other objects: disqualification of the solve. | E3a) Paper and pens (both supplied by judge). |
| E3b) 1-3 puzzles corresponding to the event (self-supplied). | |
| E3c) Coloured stickers (self-supplied). | |
| Article F: Clock Solving | Article F: Clock Solving |
| F1) Standard procedure is followed as described in Article A (Speed Solving). Additional/special regulations for Clock Solving are described below. | F1) Standard speed solving procedures shall be followed, as described in Article A (Speed Solving). Additional regulations that supersede the corresponding procedures in Article A are described below. |
| F2) Scrambling | F2) The judge shall place scrambled puzzle onto the mat in a standing position. |
| F2a) After the scrambling the judge places the puzzle onto the Stackmat in a standing position. | |
| F3) Inspection | F3) At the end of the inspection period, the competitor shall place the puzzle onto the mat in a standing position. He must not change the positions of any pins from their scrambled positions before the beginning of the solve. Penalty: time penalty (+2 seconds). |
| F3a) After the inspection the competitor places the puzzle onto the Stackmat in a standing position. | |
| Article G: Magic (and similar puzzles) Solving | Article G: Magic Solving and Master Magic Solving |
| G1) Standard procedure is followed as described in Article A (Speed Solving). Additional/special regulations for Magic Solving are described below. | G1) Standard speed solving procedures shall be followed, as described in Article A (Speed Solving). Additional regulations that supersede the corresponding procedures in Article A are described below. |
| G1a) The competitor may do practice solves on the competition timer. When the judge and competitor mutually agree, the official solves will begin. At that point, all solves will be treated as official solves. | G1a) The competitor may do at most two practise solves on the competition timer. When the judge and competitor mutually agree, the official attempts will start. From then on, all attempts will be treated as official attempts. |
| G2) Scrambling | G2) Scrambling: |
| G2a) The puzzle is not scrambled. | G2a) The puzzle is not scrambled. |
| G2b) The puzzle is not covered by judge. | G2b) The puzzle is not covered by judge. |
| G3) Inspection | G3) Inspection: |
| G3a) There is no inspection phase. | G3a) There is no inspection phase. |
| G4) Starting the solve | G4) Starting the solve: |
| G4a) The puzzles must be completely flat on the surface, with either of the two sides on top. | G4a) At the beginning of the solve, the puzzle must lie completely flat on the surface. Either of its two sides may face up. |
| Article H: Multiple Blindfolded Solving | Article H: Multiple Blindfolded Solving |
| H1) Standard procedure is followed as described in Article B (Blindfolded Solving). Additional/special regulations for Multiple Blindfolded Solving are described below. | H1) Standard speed solving procedures shall be followed, as described in Article B (Blindfolded Solving). Additional regulations that supersede the corresponding procedures in Article B are described below. |
| H1a) Competitor must tell before the start of the event how many puzzles (>1) he wants to solve blindfolded for each attempt. | H1a) Before an attempt, the competitor must notify the judge of the number of puzzles he wishes to attempt blindfolded. The number of puzzles must be at least 2. |
| H1a1) A competitor must not change the number of puzzles after the start of the event. | H1a1) A competitor is not permitted to change the number of puzzles after the beginning of the attempt. |
| H1a2) The selected number of puzzles per competitor must be kept secret until the start of the event. | H1a2) The organisation team must not disclose the competitor's requested number of puzzles until the beginning of the attempt. |
| H1b) Total time allowed for memorising and solving is 10 minutes per cube, measured with a stopwatch. | H1b) A competitor is allotted a time limit of 10 minutes times the number of puzzles in the attempt, up to a maximum time limit of 60 minutes. |
| H1b1) When the total time is reached, the attempt is stopped and the number of solved and not solved puzzles is counted. | H1b1) The competitor may signal the end of the attempt at any time. If and when the time limit is reached, the judge shall stop the attempt, and the attempt shall then be judged; the time limit for the attempt shall count as the original recorded time. |
| H1b2) When there are 10 seconds until the time limit, the judge shall call "10 SECONDS REMAINING. PLEASE FINISH YOUR ATTEMPT". If the competitor is still holding any puzzles when the judge stops the attempt, they shall be judged as unsolved. | |
| H1c) Maximum total time for all cubes is 60 minutes. | |
| H1d) Time penalties for the puzzles of the attempt are cumulative. | |
| Article Z: Optional Regulations The purpose of optional regulations is to give extra possibilities to manage competitions. The organisation team of a competition may decide to apply one or more of the following optional regulations. The application of optional regulations for a competition, must be approved by WCA Board. | Article Z: Optional Regulations Organisation teams may adopt optional regulations to facilitate the administration of the competition. The WCA Board must approve any optional regulations for a competition. |
| Z1) Organisation team may collect all puzzles for scrambling "during registration". | Z1) The organisation team may require competitors to submit puzzles during registration. |
| Z2) Organisation team may limit the number of events per competitor. | Z2) The organisation team may limit the number of events per competitor. |
| Z3) Organisation team may select competitors who directly qualify for certain rounds of certain events, based on the results of certain competitions. | Z3) The organisation team may select competitors who directly qualify for certain rounds of certain events, based on the results of specific previous |
| Z4) Organisation team may limit the number of competitors per event (first come first go, or based on qualification times or based on position on WCA world ranking). | Z4) The organisation team may limit the number of competitors per event, on either a "first come first serve" basis or based upon qualification times or rankings in the current WCA world rankings. |
| Z5) Organisation team may restrict competitors to not compete in certain combinations of events. | Z5) The organisation team may prohibit competitors from participating in specific combinations of events. |